The Other Side of the Block
Mission design docLevel & systems design1990s Eastern EuropeMy role: solo game designer. Designed the mission end to end: level layout with five routes, two-world systems, a diegetic hint system and endings built from what you find; wrote the mission design doc. Status: design doc complete.
A property assessor surveys a panel block before demolition. The paperwork lists 91 flats. The building has 90. In mailbox 91 he finds a child's drawing of a cat, and the cat is waiting on the stairs.
One night, one building, one goal and five ways to reach it. A cat that walks between the block as it is and the block as it remembers itself.
















